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Dec 04, 2019 Fantasy General II will come to the PS4 and Xbox One in 2020, and the new Onslaught DLC pack is coming in early 2020, Slitherine Software said. Fantasy General II.
Is a veritable blast from the past. It's one of the few sequels to cross the gulf of decades and arrive intact. The quality of the game surprised me, as I never held much love for Panzer General and its’ sequels, imitators and clones.
Somehow, transporting those game mechanics into a fantasy world made the game feel both fresh and even possessing verisimilitude. Unsurprisingly, Fantasy General II hits the mark again with the Onslaught DLC.Unfortunately, the first expansion does not bring a new faction like we all would have wanted although it is not hard to understand why. Seeing how the real beauty of FGII is in the story campaign – a real, scripted and branching one, not a Risk-like travesty – a new faction would be hard to implement. This isn't Total War where you can just jam them into the grand campaign and be done! Instead, we get the Onslaught campaign.
In it, you take control of one of the three heroes of the main FG II campaign and strike out for the lands of the war-torn Empire, guided by your mysterious dreams.However, ‘Onslaught’ is closer to a game mode rather than a campaign. It is a series of linked missions on procedurally generated maps. The campaign map will always be the same, but the battlefields will change every time you run it. And if you play on Iron Man, you will have to re-run it time and time again.In this situation, the procedurally generated maps help. Sure, your mission may often be to simply get across from one end of the map to the other with your hero, but having freshly generated challenges and treasures keeps it entertaining. It also helps that you'll almost always have at least two different missions to choose from, with a very topline idea of what rewards you'll get at the end (on top of what you can find and loot along the way).The hero you choose will only minimally impact the story of the campaign. The real treat is in how they'll impact the way you fight.
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Falirson, the Barbarian chieftain protagonist of the main campaign, offers gameplay that is the closest to vanilla FGII experience. You'll be able to use him as a slightly-magical vanguard and battering ram while also having access to hiring Barbarian units. Be careful with your troops and don't be careless with their lives.His sister Alisa the Blind is a shaman and a seer, having traded her sight for a closer connection to nature. Her army will be made up of trolls as well as animals ranging from ravens to bears and spiders. The way animals can get upgraded into higher forms just like your regular troops makes little sense – how do you turn a bear into an owl bear? – but they offer interesting options.Trolls make up your beefy, reliable bulwark, with each upgrade making them even more deadly.
Meanwhile, spiders and their all-terrain ability meshes well with the fact that Alisa already knows the layout of every map. The fog of war will still hide the enemies, but knowing where the ruins, burial grounds and altars are helps to loot the most locations along the way. Odds are, you may get not gold or artefacts, but permanent units!Relkar comes from the Clan Misneach - the same ones you beat up in the campaign. He has slipped out to follow the dreams without Falirson's knowledge. Thus he only has a handful of loyal followers. Moreover, he can only hire mercenaries, who don't stay with you after the mission.
The only way to replenish your army is by end-of-mission reward units (and hoping for volunteers instead of treasure), so be careful and let the mercs die for you.The Onslaught campaign can branch in major ways and take you to wild places. The opponents you face will change constantly. If the stars align, you'll be able to sit out the battle and let, say, invading lizardmen duke it out with the local barbarians while you slip past.
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This and the fact that neutral monsters are a hazard to your foes as well as you makes the game very, very fun.Granted, you'll still have to be very careful when playing Onslaught on Iron Man. This setting also prevents you from turning on army scaling. Combine the two together and you'll have an army that takes permanent losses very seriously while the challenge set against you will not take your current forces into account.Now, the other big thing that the Onslaught DLC introduces is a variety of flying units.
Not that they didn't exist before, but both Barbarians and the Empire get some serious reinforcements. They can be roughly separated into air superiority, ground attack and bomber types. That seems very fitting to a fantasy reimagining of a World War II game! It doesn't matter if it's the giant eagles of Barbarians, or the variety of ways the Empire employs pegasi and pegasi-based cavalry, the categories hold.
Air superiority-types are probably the best air units to go for in the campaign, as they'll protect your forces from other unpleasantness, sparing your rare ranged soldiers.Overall, I'd say that the flying units are a bit underwhelming in effect, even if they are visually impressive and possess generally imaginative designs. Now, as for the campaign, probably the worst thing about it is a magical tome you find who speaks in a very contemporary tongue.
This joke – a quirky magic thing using contemporary language in a medieval fantasy setting – is old, bad, and should be put to bed.Overall, Fantasy General II's Onslaught DLC is a good addition to the game. The flying units may be a bit hit-and-miss, but the new game mode that gave DLC the title is a lot of fun.
It strikes a good balance between a real campaign and the need for replayability. Now, to get a DLC that makes lizardmen a full player faction but without any anachronistic modern lingo.
Reviews“And this is the very reason why I believe Fantasy General 2: Invasion has not only tremendous staying power, but the potential of a fulfilling future.”9 –“Graphically, I found the game beautiful, the music even great (the main track has been remastered from the original). The dialogue text and story depth is completely sufficient for me.
Even though the balance of the game is not perfect and the level of difficulty is so high that it just cannot be done without reloading and optimizing, I still recommend any lover of turn-based games to buy it. Otherwise, you'll miss one of the most challenging and gripping genre representatives of the year!”9.0 –“Like its predecessor, Fantasy General 2 captivates from the first mission and even improves a lot of things from the original: The moral system is more transparent, the missions with their very different goals and many side locations are much more dynamic. I am moved to try everything to prevent my heroes and experienced units from perishingr.
Again and again I am faced with risky decisions: Should I follow the fleeing enemy with my decimated troops? Or rather rest at the risk that the refugees will reform themselves? This is how to make a worthy, contemporary successor to a decades-old classic!”86 –. General EditionThe General Edition is the ultimate edition for Fantasy General II: Invasion!
It comprises of the base game, plus all the goods included in the Hero Edition, as well as the first two future expansions. It is a tremendous way to save on future content: by acquiring them through the General Edition you will take advantage of a significant discount. Base game with a 33 scenarios campaign.
Tale of Falir prequel campaign. Digital soundtrack (20 tracks from Fantasy General and Fantasy General II!). 104 pages long digital Artbook. Printable world map. Two future expansions.
About This Game Three hundred years have passed since the Shadow Wars have ravaged Keldonia and the world of Aer, and the struggles of the past have long since faded into legends.In the Highlands of Fareach, Clans of Barbarian warriors have eked out a living in the harsh northern climate, constantly feuding with each other and raiding the wealthier Borderland towns. Fed up with these constant attacks, the Borderland Clans called on the Empire for help – a powerful realm controlling the land from the Scarlett Mountains to Cynehelm Valley and the Hoarwood. The Western Imperial Legion was sent to face the highland raiders, and with the help of the Borderland clans Iseal and Machnar, killed High King Brendan in the battle of Wyrm’s Pass.A treaty was signed that forbade any clan from crossing into the Borderlands in return for peace. Since then, there has been no High King to unite the Clans, and they fell into quarrelling and raiding amongst themselves.In these dark times your clan has been led by Falir One-Eye, a warrior of great renown.
You are his son and designated heir, and you are eager to prove your mettle to the Clan Council and your father The LegacyFantasy General II: Invasion is the reimagination of the strategy game classic from the 90s!Armies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other. Fantasy wargaming is back! The BattlesTrue to the tradition of the original game, Fantasy General II is all about turn-based battles. Lead over 75 different unique unit types, including powerful heroes.Take into consideration terrain, weapons and armour, magical effects, morale, and the balance of forces, make a plan, execute it, and vanquish your enemy, forging your reputation as a savage war-leader. The CampaignBattle after battle, you will need to make decisions and develop your army. The young clan members will need to be trained, and as they gain enough experience, even the greenest recruits can be turned into champions. But beware: costly victories can be worse than a defeat when battle-hardened units perish, so does their progression and experience.Each unit comes with their specific abilities, arms and armour, and they can be equipped with magic artefacts you find during battle and upgraded with gold and resources that you need to plunder from your enemy.
The ClansA confederation of autonomous hill-land tribes, who value their independence and will fight fiercely for it.Field axemen, berserkers, spearmaidens, trolls and shamans, summon ancestor spirits and mighty elementals or train nimble stag riders and deadly werebears or recruit mercenaries from longbowmen to centaurs. The EmpireThe most powerful realm on the face of Aer.Face the mighty Legions of the Empire and their magical creations from dragon cannons to golems as well as the Undead hordes they bring to battle, or fight harpies, lizard people and great dragons on your way.
The WorldThe world of Aer is filled with beauty and wonders. From the cold, magic-rich highlands of Fareach, home to the player’s Barbarian Clans, to the Borderlands with their fertile river valleys and deep woods where witches and monsters still roam free; from the Sunken Land, submerged through a great Cataclysm and filled with treacherous swamp and Lizardfolk, to the refined and temperate Empire to the South, home to wondrous cities and built upon undead labour. Your campaign will see you fight across very different battlefields, requiring variable tactics and army composition.
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